CIG

Cloud Imperium Games

Job title: Level Designer, Narrative Designer, Principle QA, Lead QA

2014 – 2026 

Star Citizen Onyx Facility – Siderooms (Maintenance, Power, Labs, Medical, Security, Offices) through out the entire Facility. Carefully curated Combat bubbles, General LD Mark-Up (LedgeGrabs, Usable & Nevmesh) – https://youtu.be/gYK9rT9ZQOM?t=357 

Pyro Release Distribution Centre – General LD Mark-Up (LedgeGrabs, Usable & Nevmesh) – https://youtu.be/CCni-5nDOWQ

Outpost Creation: – Frigid Knot – Level Design & AI Setup (LedgeGrabs, Usable & Nevmesh) – https://youtu.be/oU09lSpfYJ4 

Bullock’s Reach – Level Design & AI Setup (LedgeGrabs, Usable & Nevmesh) – https://youtu.be/pcth1x0yPFQ 

Kabir’s Post – Level Design & AI Setup (LedgeGrabs, Usable & Nevmesh) – https://youtu.be/xD8gwB5F3Gc 

Cave Bunkers – Level Design, AI setup & Loot+Ledge Markup (LedgeGrabs, Usable & Nevmesh) – https://www.youtube.com/shorts/XoI1qhbQKt0? 

Squadron 42 2021 – 2023 Undisclosed Ship Social interstitials – AI setup and Logic using Subsumption – Due to the nda of the project i cannot disclose my exact involvement. However, a little of the work I inherited is featured in this Trailer – https://www.youtube.com/watch?v=ki0aKYyFUBc 

Live Performances 

GamesCom 2015 / 2016 / 2017 

CitizenCon 2015 / 2017 / 2018 / 2019 – (https://youtu.be/mIfhZYFxS-Q?t=147

Principle QA Tester Embedded working on testing Lumber Yard Editor + Track View Creating test maps for both Cinematics design and bug reproductions 

QA Lead Leading/Managing of the DEQA Team Senior QA Senior QA tester and Lead on the Star Marine FPS module and Arena Commander Module